The Chosen
Better Air Units
Religious Refugees Fundamentalists
AWAC
Fighter (7 Turns)
Air Transport
Ground Attack Plane (9 Turns)
Air Units Plant -10 (15 Turns)
Crimson Path
Better Sea Units
The first clan emerged, Peru
Missile Cruiser (11 Turns)
Escort
Corvette
Gunboat
Submarine (5 Turns)
Sea Transport
Cargo
Shipyard -10 (15 Turns)
Von Griffin
Improved Espionage
The Hate of the strangers, Terror & shadows
Scout
APC
Submarine
Infiltrator (8 Turns)
Scanner
AWAC
Radar
Ayer's Hand
Land holders who lost, Australia
Better Missile Units
Rocket Launcher (6 Turns)
Missile Crawler (10 Turns)
Missile Launcher (10 Turns)
Missile Cruiser (10 Turns)
Musashi
Better Armored Vehicles
Samurais and independent nobles, Japan
Gun Turret
Tank
Gunboat
APC
Sacred 8
Freedom of faith
Faster Units
Escort
Mobile Anti Aircraft
Ground Attack Plane
Assault Gun (6 Turns)
Scout
Corvette
7 Knights
Dignity & Might
Better Defence
Radar
Gun Turret
Anti Aircraft
Artillery
Missile Launcher (11 Turns)
Land Mine
Sea Mine
Axis
Bourgeoisie
Better Builders
Heavy Vehicle Plant (16 Turns)
Light Vehicle Plant (8 Turns)
Extra Constructors & Engineer (depends on the credits at start)
+1 Constructor each 100
+1 Engineer and +1 each 150
Original Clans from M.A.X. (1996)
Main differences with original game are :
Turn based only (no Real-Time simultaneous turns)
Programmation differences such as :
Infiltrators do not gain experience.