Informations
Formule de
faqtoids utilisée actuellement 2017/10/5 :
AnimDuration = {(AnimLength * 256) / [AnimSpeed * (AnimRate + SIAS + EIAS - WSM) / 100]} - 1
Formule de
Myrdinn utilisée au 2017/10/3 :
Attack Ticks= [256*(Base+1-StratingFrame)/(Animation Speed* (Animrate+EIAS)/100)] -1
Sources
FinalFrame = [256*(BaseFrame)/[Animation Speed * (100+Somme des IAS de l'arme -WSM)/100]]
FinalFrame = [256*(BaseFrame)/[256 * (100+Somme des IAS de l'arme -WSM)/100]]
F-JH formule-calcul-sujet_248750_1.htm#t4755004
PLAFOND((256*(fps_base+1))/ENT(256*(100-wias+sias+ENT(ias/(1+ias/120)))/100)-1;1)
PLAFOND et ENT c'est les formules excel pour les valeurs plafond et plancher (ceil et floor)
athara, le 04-09-2007 à 13:00:11 fps_base Ama Ass Barb Druid Nec Pal Sorc
1 main 13 14 15 20 18 14 17
2 mains (épée) 17 22 17 21 22 17.5 21
1 main (dague) 12 14 15 20 18 16 16
2 mains (pique) 15 22 18 23 23 19 20
2 mains 17 18 18 17 19 17 15
Arc 13 15 14 ? 17 15 16
Arbalète 19 20 19 ? 19 19 19
Jet 15 14 15 ? 19 15 19
Griffes 13
Smite 11
Sort 19 16 15 18 15 15 13
Myrdinn
IAS[256*(Base+1-StratingFrame)/(Animation Speed* (Animrate+EIAS)/100)] -1
Résumé des infos utilisées pour la calc :
1 seconde = 25 Frames (=25 Ticks)
FPA = Frames per Attack
FramesPerDirection = Base+1 = durée en frames de l'attaque sans aucune modification +1
donc : Nombre de Frame = FramesPerDirection-1 = (Base+1)-1
à part pour trombe, l'IAS se calcule avec :
Attack Ticks= [256*(Base+1-StratingFrame)/(Animation Speed* (Animrate+EIAS)/100)] -1
Base = FramesPerDirection pris dans AnimData.D2
Table - Starting Frame
WClass.......Ama............Sor............Nec...........Pal.............Bar............Dru............Asn
0.............1..............1..............0..............0..............0..............0..............0
Bow...........0..............0..............0..............0..............0..............0..............0
1hs...........2..............2..............0..............0..............0..............0..............0
1ht...........2..............2..............0..............0..............0..............0..............0
stf...........2..............2..............0..............0..............0..............0..............0
2hs...........2..............2..............0..............0..............0..............0..............0
2ht...........2..............2..............0..............0..............0..............0..............0
xbw...........0..............0..............0..............0..............0..............0..............0
ht1...........0..............0..............0..............0..............0..............0..............0
WeaponClass.txt (1.14d)
Weapon Class Code Comprenons bien de quoi on parle xD
None Rien
Hand To Hand hth Pas d'arme (bouclier OK)
Bow bow Arc
1 Hand Swing 1hs swing à une main
1 Hand Thrust 1ht Thrust à une main (attaque à 1 main en mêlée ? 2017/10/4)
Staff stf Bâton
2 Hand Swing 2hs swing à 2 mains (y a-t-il des lancers d'armes à 2 mains?)
2 Hand Thrust 2ht Thrust 2 à mains
Crossbow xbw Arbalète
Left Jab Right Swing 1js Jab(gauche)+Swing(droite) Left = 1HT, Right = 1HS
Left Jab Right Thrust 1jt Jab(gauche)+thrust(droite) Left = 1HT, Right = 1HT
Left Swing Right Swing 1ss double swing ? Left = 1HS, Right = 1HS
Left Swing Right Thrust 1st Left = 1HS, Right = 1HT
One Hand-to-Hand ht1 Griffe (Claw)
Two Hand-to-Hand ht2 2 Griffes équipées (2 Claws) skills.txt
!bw Tout sauf les Arcs
*sd ? ;utilisé par: Holy Shield, Thorns, Smite
PlrMode.txt Name........Token
Death..........DT
Neutral........NU
Walk...........WL
Run............RN
Get Hit........GH
Town Neutral...TN
Town Walk......TW
Attack1........A1
Attack2........A2
Block..........BL
Cast...........SC
Throw..........TH
Kick...........KK
Skill1.........S1
Skill2.........S2
Skill3.........S3
Skill4.........S4
Dead...........DD
Sequence.......GH
Knock back.....GH
Lurker Lounge
Basic Attack Speed Formula :
SIAS = Skill Based "Increased Attack Speed"
IAS = Item based "Increased Attack Speed"
WBase = Base Weapon Attack Speed = [WIAS]
Base = The Base Weapon speed for that particular weapon in conjunction with your class
NOTE: Each class has different frames with the same weapon, thus a double-bow could be 11 fps on a amazon, and 16 fps on a sorceress. I'm not sure where to find this information anymore
Formula :
NOTE: You will need to figure out your EIAS and Frames using the following formula:
EIAS = WBase+ SIAS + [IAS/(1 + IAS/120)]
FPS = {256*(Base + 1)/[(100 + EIAS)/100*256]} - 1
Excel spreed sheet formula EIAS
=A2+A4+ROUNDDOWN((A6/(1+A6/120)),0)
A2 = Base Attack Speed
A4 = SIAS
A6 = Item Based IAS
Frames
=ROUNDUP(256*(A8+1)/ROUNDDOWN((100+B2)/100*256,0),0)-1
A8 = Base Weapon Speed
Zeal for all character types
Frames= {256*(FramesPerDirection-StartingFrame)/[(100 + EIAS)*AnimationSpeed/100]} - 1
EIAS = IAS/(1+IAS/120) - WSM + SIAS
Wereform Attack Speed Formula
regarding-the-ias-calculator-on-sticky/
wias = weapon ias, ias on the weapon
sias = skill ias, fanatacism basically
oias = ouside ias, which is ias in your gear
https://diablo.gamepedia.com/Breakpoints_(Diablo_II)/